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Note: Ogre Mage has been deprecated. It has been superceded by Mage

What is Ogre Mage?

Ogre Mage is game engine framework built around Ogre. Specifically, Mage includes a number of components necessary for creating a complete game engine (using Ogre for the graphics component) and provides the "glue code" that ties all the components together. The other components include physics, audio, game object management, scripting, and hopefully networking and AI. Mage is designed to be abstract enough to be used with a variety of game types, although implementations may be built on top of it to specialize it for a particular game type.

Ogre Mage uses a plug-in architecture like the one in Ogre, so that developers can use all or parts of the game engine and customize the rest. The only requirement is that the developer provide a wrapper around the library they want to use so that it matches the Mage interface. The current implementation includes fmod and OpenAL plugins for the audio component and an ODE plugin for the physics component.

Note that Ogre Mage API is very unstable right now. Play around with it, modify it, but don't be surprised if everything is changed frequently and unexpectedly. On a related note, expect this document to change significantly.

Design Goals

The core goals:

  • Clean and simple API
  • Reasonably fast
  • Little or no modification to Ogre itself
  • A robust implementation for audio, physics (including collision detection), and scripting
  • A generic interface for supporting most types of games
  • A pluggable architecture so developers can customize their own components
  • The ability to exclude components

Possible future goals:

  • networking and AI components
  • implementations of modules specialized for different game types

Motivations

Since I have to develop a game engine either way and I have never attempted this before, I realized a community-driven approach would give me the greatest chance of success. My hope is that Ogre Mage will evolve into something as high-quality as Ogre itself. Also, Ogre is such a great graphics engine, and it's a shame when people pass it over because it's not a complete game engine. Ogre Mage is an attempt to alleviate this situation.

License

Ogre Mage is released under the same license as Ogre, the LGPL.

More information about the first release (v0.09)

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Related Links
Ogre First thread about Mage on Ogre Forums Mage Docs
Contact me at amitmathew (at) yahoo (dot) com.
Last Modified: 2004-08-31